Clan Arena splits players in two teams, and every player gets one life.Player Elimination: The game features some gamemodes where player eliminations are a key element:. DM6), Final Rage, Stormkeep, Warfare and Xoylent (formerly Soylent). Nostalgia Level: A few levels made the cut from its Spiritual Predecessor, namely Runningman (plus the CTF version), Darkzone (a.k.a.No Plot? No Problem!: The campaign only serves to prepare the players for the online battles.Mêlée à Trois: Like Nexuiz, the game features several gametypes where multiple teams can duke it out, such as Domination, Team Deathmatch and Key Hunt.Lightning Gun: The Arc, which acts as a point-hurt beam weapon much like Quake's own Thunderbolt.Level Editor: Same deal as with Nexuiz and plenty of other games running under modified idTech engines: NetRadiant can be used in order to create levels for the game.Interface Screw: Unlike its predecessor, there's a slight damage blur whenever you're shot.Taking a bath in these pools is NOT recommended. Hollywood Acid: The level Afterslime features plenty of pools with a cyan-ish liquid.Hold the Line: The Invasion gametype pits you and the rest of the players (forming a single team) against monsters, and the objective is to resist wave after wave.High-Altitude Battle: Dance takes place in a facility rising above the earth.The Electro's secondary fire works the same as the Mortar, but launches instead small, bouncing energy balls which explode on contact with enemies (and Electro primary shots).The Mortar's secondary fire launches grenades.Unlike other games, there's a limited amount of shots you can do, so you might want to restock when it respawns. Grappling-Hook Pistol: The Grappling Hook.Gotta Catch 'Em All: The Key Hunt gametype involves collecting all of the other teams' keys in order to score points.Seeker, the Grappling Hook and the Port-O-Launch. The rest of the weapons which made the cut were demoted to "Toy" status, only accessible via the "New Toys" mutator: the Mine Layer, the HLAC, the Rifle, the T.A.G. Demoted to Extra: Only the Laser (renamed as Blaster), Shotgun, Machinegun, Mortar, Electro, Crylink, Nex (now rechristened as Vortex), Hagar and Rocket Launcher (now the Devastator) remain in the main weapon roster.You can pass near it and not take damage at all. Convection, Schmonvection: There are several lava/magma/molten metal levels such as Stormkeep (a foundry), Final Rage (a castle) and Fuse.Combos: The game encourages weapon comboing within its very mechanics, as the refire rate of weapons is longer than the weapon switching.Charged Attack: The Blaster can be charged for extra damage or higher jumps.The scoring system, unlike in Nexuiz, doesn't take frags in consideration. Capture the Flag: The eponymous gametype.Brutal Bonus Level: Remember Level 17: Stormkeep in Laser Guided Missile mode from the 2.0 Ladder back in Nexuiz? It's back, with a vengeance, and as the last challenge of the campaign.Boom, Headshot!: Shooting someone in the head with the Vortex or the Rifle triggers a "HEADSHOT!" announcement.Stormkeep is both the second and the last level of the campaign. Includes source ports that make it possible to convert a normally non-ARM game to ARM. These are games for which only either subarchitecture has any known versions for it, and where multiarch support for ARM32 games on ARM64 distros is either unconfirmed or debunked. Manuel Moos, Armagetron Advanced Development Team, Manuel MoosĮric Espié, Christophe Guionneau, Bernhard Wymann Perttu "celeron55" Ahola and contributors Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, Dot3 Labs Thomas Biskup, Jochen Terstiege, Zeno Rogue, Krzysztof Dycha, Lucas Dieguez Lucas Alexander Visual Arts, Nicolai Clemmensen, Gabriele Cirulli, Ketchapp, xiaoyong
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